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1. Mass-test feedback - October 24 - in Test Server Feedback [original thread]
Machine Info and Settings DirectX version your client was running (Cntrl+F to see this information):DX11 OS version:win7 CPU: intel I5 GPU: nvidia 660Ti RAM: 8gb How many clients were you running at the same time?1 Graphic setting of the client (...
- by Darco Aldent - at 2013.10.24 18:06:00
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2. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
I think some people escpect too much from HACs, i even saw someone say : i would rather have a legion or a sleipneir then a... , i mean come on, its still a cruiser. and with all the bonuses i cannot belive how some people still say that T1 is str...
- by Darco Aldent - at 2013.07.29 17:12:00
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3. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
I just cannot see how you can buff them more without shyeting on the T1 and navy cruiser rework . Small changes are good , CCP rise could work permanently on ballance , after the`` big one`` he can see who uses what in case X and Y and decide then...
- by Darco Aldent - at 2013.07.24 16:37:00
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4. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Back on topic , CCP Rise , if find the changes pretty decent , it does not make them OP and they can still be strong with the right people flying them .The more i think about it the more i do not think they need more buffs, the role bonus is prett...
- by Darco Aldent - at 2013.07.24 15:05:00
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5. Is it worthwhile to mission in low or null sec? - in Missions & Complexes [original thread]
400 million/h sounds reasonable for a vetteran mission runner with many l5 agents . If you accept the fact he did 2000 missions you can not contest his experience and the numbers he provides.
- by Darco Aldent - at 2013.07.13 19:11:00
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6. Why the PVE of the game is so bad? - in EVE General Discussion [original thread]
How about 5 players on a team of constantly spawning ships vs the same in a dead space poket vs an oposite team . Just because LoL is the only game i spent incredible amount of time , there must be something that increases replayability and its hi...
- by Darco Aldent - at 2013.07.09 17:51:00
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7. EFT v2.13.4 - Incursion 1.4.1 - in Ships and Modules [original thread]
So regarding overheating: I setup a tengu with suplemental cooling injector and a medium shield booster t2 overheated does not last that much compared to medium shield booster installed on a BS for example, is this how it shuld work ? and why are ...
- by Darco Aldent - at 2013.07.05 09:38:00
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8. T2 large rigs - in Ships and Modules [original thread]
Ty again for listen to my post, i can see now the t2 large rigs are droping in price . From280M when i first wrote to 200M now. Ty
- by Darco Aldent - at 2013.06.17 06:35:00
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9. T2 large rigs - in Ships and Modules [original thread]
All i wanted was to rig my t1 battleship with t2 rigs for about the price of the hull , it seemed to me like a fair price . All i can hope is that T2 salvage will be cheaper in future with the new exploration changes . To clarify i tought large t2...
- by Darco Aldent - at 2013.06.11 17:40:00
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10. T2 large rigs - in Ships and Modules [original thread]
Lets analize Large Trimark armor pump . I went in pyfa and setup a megatron with 3x armor rigs t1 and t2 , damage controll 2x1600 plates and 2 eano to see how much more armor we get For t1= armor ehp 91 For t2= armor ehp 103k that is 12k more e...
- by Darco Aldent - at 2013.06.10 09:09:00
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11. T2 large rigs - in Ships and Modules [original thread]
Rain6635 wrote: when you get to do something like increase armor hitpoints by 75%, don't you think it's justified impressively skilled and T2 fitted, a megathron is equal to more than 2 average megathrons so u want to tell me that by fittin...
- by Darco Aldent - at 2013.06.10 08:40:00
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12. T2 large rigs - in Ships and Modules [original thread]
Rain6635 wrote: Large T2 CCC build cost is still high, will always be high compared to T1 battleships. my suggestion is use T2 battleships so the cost is relatively smaller This i dont like :cost will always be high compared to T1 bat...
- by Darco Aldent - at 2013.06.10 08:31:00
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13. T2 large rigs - in Ships and Modules [original thread]
Rigs are a permanet investment in ur ship, so to buy a 250 million t2 rigor for a 150m raven is very expensive . So i still ask that prices should be reduce by about 66% so to about 100 million so u can fit them profitable on t1 hulls . thank you
- by Darco Aldent - at 2013.06.10 08:19:00
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14. T2 large rigs - in Ships and Modules [original thread]
Its too expensive if only a few people can afford then . Fact . Oh and btw, they are still to expensive , we need them cheaper . TY
- by Darco Aldent - at 2013.06.10 07:01:00
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15. T2 large rigs - in Ships and Modules [original thread]
They are still too expensive considering 1 rig costs more then the entire hull , give me moar discount . TY
- by Darco Aldent - at 2013.06.10 06:54:00
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16. T2 large rigs - in Ships and Modules [original thread]
are too expensive for battleships. Now with the new capital rigs please lower the cost of large t2 . ty
- by Darco Aldent - at 2013.06.09 06:29:00
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17. [Hacking] Mini Container Loot Distribution - in Missions & Complexes [original thread]
only if there is a valueble blueprint in it . thats what scanners are good for
- by Darco Aldent - at 2013.06.05 09:48:00
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18. Data site -Digital Compound- 0.0 space - in Missions & Complexes [original thread]
So i remember i read in dev blogs that all npc from relic and data sites are gone. But Digital Compound has an acceleration gate and lots of npc guards. bug or intended?
- by Darco Aldent - at 2013.06.05 08:17:00
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19. First thread post ddos - in EVE General Discussion [original thread]
i bet it`s the new launchers fault , some kind of vulnerability
- by Darco Aldent - at 2013.06.03 09:22:00
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